Explore.
Train. 
Challenge. 
Rebuild

A New Kind of Learning Center Class

Designed to feel exciting for children, credible to parents, and easy to deliver.

FUN TO JOIN

Six-civilization adventure

History-inspired missions, rebuilding milestones, teammates and shared achievements.

TECH-POWERED

AI-adaptive practice

Each student trains in BrainArk at a level adjusted to their task performance.

EVIDENCE-INFORMED

Progress you can track

A baseline profile, ongoing task data and teacher observations create a clearer learning conversation.

SIMPLE TO RUN

Built for centers

Your existing instructors and tablets. Six reusable activities. One-page lesson guides.

A Quest, Not Another Worksheet

The child follows a story. The cognitive practice stays personal. The class challenge brings everyone together.

01
GET THE MISSION

Jimmy and the cat ask the class to help rebuild a civilization.

02
TRAIN IN BRAINARK

Each child practices independently at their own adaptive level.

03
TAKE ON A TEAM CHALLENGE

Classmates solve a short offline mission with the instructor.

04
REBUILD & CELEBRATE

Students share a strategy and unlock a shared classroom milestone.

One Shared Story. Two Connected Tracks.

A common classroom narrative runs alongside personalized digital practice.

CLASS STORY

Mission →

Strategy →

Team challenge →

Rebuild

PERSONAL APP PATH

Personalized tasks,

individual difficulty

and unlocked game progress.

TEACHER-GUIDED CLASS

One strategy focus, peer interaction, a shared milestone and reflection.

Students can share one classroom story while progressing through BrainArk at their own pace.

BrainArk classroom

Example Class: Repair the Nile Waterway

Ancient Egypt · Session 02 | A 40-minute class with tablets and a whiteboard.

3 MIN — MISSION

The Nile fields need water. Remember the repair steps in order.

20 MIN — APP PRACTICE

Children complete their own BrainArk adaptive tasks.

12 MIN — TEAM CHALLENGE

The teacher hides a numbered canal sequence; teams reconstruct it on the board.

5 MIN — REFLECT

Ask: “What helped you remember?” Then mark the waterway milestone.

Six Worlds. One Big Adventure.

Remember the pyramid code

ANCIENT EGYPT

Remember the pyramid code

ANCIENT GREECE

Run an Olympus juice bar

ANCIENT CHINA

Manage a busy restaurant

INDUSTRIAL BRITAIN

Follow the cat’s pillar route

VIKING AGE

Track numbers on moving ice

ANCIENT MAYA

Take on the final memory challenge

24 Sessions. One Learning Journey.

Six civilizations × four story missions. Each unit follows Explore → Strategy → Challenge → Rebuild.

EGYPT · 01–04

Working Memory & Focus

01 Decode the pyramid message

02 Repair the Nile waterway

03 Organize building supplies

04 Complete the pyramid

GREECE · 05–08

Logic Reasoning & Selective Attention

05 Open the Olympus juice bar

06 Match fruit with numbers

07 Serve festival orders

08 Build Athena’s temple

CHINA · 09–12

Integration & Cognitive Shifting

09 Welcome restaurant guests

10 Remember dish orders

11 Handle the lunch rush

12 Complete a thriving town

BRITAIN · 13–16

Executive Functions & Inhibitory Control

13 Explore the steam-age town

14 Remember the cat’s route

15 Trace complex routes

16 Restore the observatory

VIKINGS · 17–20

Strategic Thinking & Logical Reasoning

17 Reach the frozen fjord

18 Match numbers to ice floes

19 Prepare voyage supplies

20 Build the Hall of Heroes

MAYA · 21–24

Metacognition & Systems Thinking

21 Discover the jungle symbols

22 Monitor changing letters

23 Handle two tasks at once

24 Build the Sun Pyramid — FINALE

Personalized by AI. Guided by Teachers.

The reason to come to class: individual cognitive practice becomes shared strategy learning.

AI ADAPTS — Right-size the challenge

The platform adjusts task difficulty and records training performance.

TEACHER GUIDES — Model the strategy

A teacher demonstrates, notices confusion and guides reflection.

PEERS ENGAGE — Practice together

Children collaborate, explain their thinking and celebrate milestones..

Start With a Baseline. Track the Journey.

01 BASELINE PROFILE

BrainArk’s game-based baseline assessment creates an initial learning-ability profile.

02 SESSION DATA

Training completion, accuracy, response time and task-level trends provide a record of practice.

03 TEACHER INSIGHTS

Teachers add brief observations of strategies and participation for parent follow-up.

Built on Science. Focused on Results.

BrainArk is developed by Meowsprout, a NeuroAI company focused on children’s cognitive development. Our technology draws on cognitive science and uses adaptive digital tasks to support structured cognitive practice.

Attention Control

Practice staying focused on goal-directed tasks.

Working Memory

Practice holding and using information.

Inhibitory Control

Practice managing responses and resisting distractions.

Cognitive Flexibility

Practice switching rules and adapting strategies.

100,000+

Children Supported

15+

Global Research Partners

20+

Patents & Proprietary Technologies

4+

Peer-reviewed Publications

You Run the Center.
We Power the Program.

Launch BrainArk within your existing learning center. No new location required. No need to develop your own cognitive training curriculum.

What Meowsprout Provides

Technology

BrainArk adaptive cognitive training platform.

Curriculum

24-session training framework and eight parent education videos.

Training

Staff onboarding, classroom guidance, and demonstration procedures.

Marketing Support

Parent workshop materials, outreach resources, and student demonstration assets.

Ongoing Support

Platform setup, standard technical assistance, and program planning guidance.

What Your Center Provides

Classroom space and compatible tablets
Instructors and classroom supervision
Student enrollment and local tuition management
Parent communication and family relationships
Day-to-day program operations

A clear course families can understand.

24 GUIDED SESSIONS
6–8 WEEKS
8 On-Demand Parent Education Video Lessons
Each student license lasts 12 months from activation.

6 weeks: 4 sessions/week. 8 weeks: 3 sessions/week. Centers choose the schedule that works for them.

A New Program. A New Revenue Opportunity.

BrainArk helps learning centers introduce an additional service without building a specialized cognitive training program from scratch.

Start with Your Existing Families

Introduce BrainArk to parents already looking for support with attention and executive function.

Make Better Use of Your Space

Offer a new program within your current classrooms.

Reduce Curriculum Development Costs

Use BrainArk’s structured digital training program and implementation resources.

Grow at Your Own Pace

Start with one cohort and expand as enrollment grows.

Partner Package

Starting at US$3,679

Insights

Teacher guides children through tablet-based cognitive exercises and an offline group challenge in a learning center.
Discover BrainArk’s 24-session, teacher-guided cognitive training course for learning centers, combining AI-adaptive practice with collaborative challenges and parent resources.
Child looking distracted beside a tablet while trying to remember what he was doing
Your child walks upstairs to get something and comes back without it. […]
Child watching short-form videos on a smartphone in an endless scrolling feed
Short-form video has changed the rhythm of entertainment. A child can move […]

Bring BrainArk to Your Learning Center.

Give your families a new way to explore cognitive training.

Add a differentiated program to your center, supported by Meowsprout’s technology, curriculum, and partner services.